Action at Oberickelsheim - Part V - the battle begins
Pat and Aaron got to my place at 9 in the morning. After running through the scenario rules with them, they plotted their orders on their maps; together this took up the next hour - Aaron had actually formulated a plan the night before, only to discover in the morning that he hadn't noticed the page detailing the objectives and victory points associated with them, and thus proceeded to rewrite his entire attack plan! Of course Pat had a much bigger job here, with so many more units. So turn one (0630 game time) started at 10 o'clock in real time.
|Turn 1: the scene is set|
The scenario rules called for a rain check (6 to turn on rain, 6 to turn off rain) not every turn, but every moving phase, so twice a turn in other words. A single phase's rain would turn freshly ploughed fields (the darkest brown ones) into mud after a single player's movement; it would take three phases' worth of rain to turn all the other ploughed fields (light shades of brown) into mud. Rain would also stop all aviation, of course; this being 1979, all-weather aircraft are a thing of the future.
Pat's available air assets were some ragtag fixed-wing stuff (the Czechoslovakians were still flying some MiG-15s at this date!), plus a single flight of helicopters: a stand of Mi-4 Hound Bs armed with light rockets, so fine against infantry, but no good against armour, paired with a stand of Hind-Ds - the Czechoslovakian military had only just procured their first MSH stand's worth of Hinds by this time. All in all, more of a nuisance than a threat. So overall, Aaron's air assets were the more formidable, despite not including any helicopters at all.
|Turn 2 - like 18th century naval lines|
|Turn 3 - enemy? What enemy!|
|Crap! It's them!|