Saturday, 7 January 2017


H&R 1:300th scale Mi-8 "Hip"
It's been over a year since I painted anything, but something has finally been done: a pair of Heroics & Ros 1:300th scale Mi-8s for my Czechoslovakian ground forces.

These had been sitting in one my "undercoated but awaiting further painting" trays for several years, because finishing looked a bit of a challange - camoflage would have to be applied, and they would have to be numbered, etc. As it turned out, the job wasn't too dificult.  Of course I realise that two models isn't exactly a huge dent in the proverbial lead mountain, but from small beginnings do great things grow...

The Mi-8, or "Hip" in NATO parlance, was the standard WarPac utility helicopter throughout the 1970s; an upgraded version, designated the Mi-17, was introduced into Czechoslovakia in the mid-1980s; it can be distinguished by having the tail rotor on the other side of the vehicle. 

Unit 0812 of the 51 vlrp, modelled ca. 1980.
No. 0812 belonged to the 51st Helicopter Regiment, which was part of the 4th Army, and is thus suitable for use with my usual ground formation: the 3rd Motor Rifle Division. Although a utility transport helcipter, the Mi-8 can be found armed as a makeshift gunship, usually sporting large amounts of rockets, which in MSH amounts to a very poor anti-tank attack factor, but a good anti-infantry one (factor 7).

The missiles should be extra rockets...
The Mi-8, while a "medium" transport helicopter, is nonetheless a very large vehicle, and is noticeably larger than e.g. an Mi-24 "Hind". The base size here is 90 mm square - in contrast, the H&R Hind-D, if turned somewhat askew, will just fit on to a 60 mm square base.  I base my helicopters on the ground, mostly because I've never found a way of representing moving rotors that I've been entirely happy with (the plastic disks some people use don't do much to me... )  This way, I don't have to wrestle with the problem: the unit is parked, awaiting orders, and the engine isn't even fired up! 

Deploying (half) a paratroop battalion.
In MSH a standard Hip model can transport up to 3 stands of infantry at once. This is why my bases are 90 mm square, rather than the 80 mm that the model could fit on to: it coincides with the deployment width of 3 bases of my infantry. I only have two models, and thus can't transport an entire paratrooper battalion at once, which is probably entirely realistic, because the Czechoslovakians would have really struggled to do so in any real life conflict.  In game terms, either I will have to transport a weakened battalion, with just 6 fighting stands (aided by my lone Mi-4 model taking the HQ stand), or be forced to take two trips to insert a full-strength unit.  Which, all said and done, doesn't sound any more doable on tabletop than it does on a real-life battlefield swarming with AA systems. Unfortunately, under Keith McNelly's scenario system, a half-strength battalion isn't sufficient to claim an "objective", only prevent an enemy from claiming it...

Sctach-built BzK vz. 59 in centre fore.
The Mi-8 was just large enough to take a GAZ-69 jeep equivalent through its rear doors, which is important, because this was the standard tow for the primary Czechoslovakian infantry battalion-level AT weapon system: the BzK vz. 59 RR. This was a heavy 82 mm recoiless rifle, with capabilities almost comparable to an 85 mm AT gun, but weighing considerably less (but at nearly 400 kg, still clearly far from being man-portable like the SPG-9 found in other WarPac forces). Thus, an infantry battalion's entire weapons inventory could, in theory, be helicoptered into a conflict zone. 

Saturday, 31 December 2016

Seleukid-Ptolemaic mini-campaign, part 2

Following on from our first clash, the Sarlukids looked to extend their territorial ambitions. The second battle of the day used the 1st Chaironea battlefield from the rule book. This feature not one but two streams meandering across the battlfield, as well as a pocket of march and three hills to congest the field of play.

Both the forces in play were very similar to those used before. The Aronaic horse was definitely improved in quality (1 x ALC replaced by 2 x VHC), while the infantry was somewhat less numerous, with 1 x APH and1 x LLI missing from the previous line up. Overall, the forces consisted of:

Aroniacs:                    Sarlukids:
2 x AEL                      2 x IEL
9 x APH                      8 x APH
1 x VPH + AL             2 x AHI
1 x VPH                      1 x ALI
2 x LLI                        2 x LLI
1 x AHI                       2 x AHC
1 x ALC                      1 x ALC
1 x AHC                      1 x VHC + AL
2 x VHC                      1 x VHC
FV: 68                          FV: 68

The field viewed from my side of the table. Terrain by Aaron (some work still to be done).
My generalship in this contest was not the best. I failed to tailor the forces in each of my zones to properly account for the attack limits imposed by the terrain. As a result, my left, while numerous, couldn't bring its weight to fully bear on the opposition properly, due to the watercourse, while Aaron's opposite force, consisting of smaller units, was able to strike more tellingly. Thus, despite the presence of my king in this sector, I was soon in trouble, and the spent markers quickly added up.

As a result, I was forced into attempting "rallies",  always a dicey proposition, especially if you are a mere "average" leader... Too many rallies, and the inevitable happened: I lost my leader.  Now the army technically survived this loss, but not for long. Morale plummeted, and command and control was crippled, so I was unable to salvage victory from other zones were I had been faring better. It was just left for Aaron to mop of the paralysed remnants of my army (a unit of light infantry in the marsh on my right was doing good work holding off his horse there, but was then overwhelmed, for example).

We were thus on equal honours after two games. The final showdown took place on a battlefield taken from Gabiene. A plain, devoid of significant terrain, but with the wrinkle that "dry and dusty" conditions were in effect. This meant that every turn, there was a 50-50 chance of a turn reversal occurring, meaning the player who previoulsy went second would now go first - which could be good or bad, depending on the situation. Extra fog-of-war randomness!

Sarlukid elephant, with new-fangled tower on top.
Army compositions changed somewhat again. Aaron's forces had only one unit of elephants this time around, and an extra unit of average light cavalry in compensation. Mine had more extensive changes. There were now three contingents of elephants instead of two, and sporting towers as the campaign date had marched on. However, the two units of mercenary heavy infantry had been reduced a single large unit of native levies, and one of the average light infantry units had disappeared. One of the veteran horse units was now only average, but it had an "uninspired leader" accompanying it. Further, my side had an unfortified camp to protect.

This battle was even more closely fought than the other two, and both sides suffered heavily. My sub-general, on my right, should have given me the edge in the cavalry fight there, but Aaron's forces were better man-for-man (VHC against AHC), and prevailed much to my disappointment. They were then able to sweep around the field and threaten my camp. Aaron pulled an excellent move by squeezing a unit of LI between the battered lines to encircle some of my infantry units, making them very nervous. If his victorious cavalry sacked my camp, my by-then precarious morale situation would have shifted over to "sunk", so I pulled back my C-in-C in an attempt to defend it, but this meant leaving my damaged phalanx leaderless, and it was then destroyed. Game lost! So that made for three great games, and showcasing Lost Battles' first-class combination of nail-biting decision points with historical verisimilitude.

Aaron's account here.

Seleukid-Ptolemaic mini-campaign, part 1

Well, it's been a poor year in terms of gaming, but yesterday I managed to get down to Aaron's for three games of Lost Battles. Aaron had stiched together a mini-campaign with him taking control of forces based on 3rd-century BC Ptolemaics, and me with their Selucid equivalents.  Each side would consist of 66-68 FV ("fighting value") of forces, with battlefields taken from the rules book, and simple campaign rules to determine who would deploy first, etc.

The first game used the Paraitacene battlefield, featuring a line of hills along one flank, and open ground elsewhere. The "Aronaic" forces featured a strong Macedonian settler phalanx, with no less than 10 units of average phalangites (APH), plus two of veterans representing the royal agema, etc (VPH). These were supplemented by a unit of mercenary infantry (AHI, average heavy infantry), and numerous levy Engyptian light infantry (3 x LLI). Theer was also two groups  of African elephants (with their integral infantry escorts; AEL); a unit of light horse (ALC), as well as two of settler xystophohori (lancers, AHC). The king (AL, an "average leader") chose to fight on foot at the head of his agema, rather than mounted.

Initial skirmishing; the guys on the big square base are mine.
The "Sarlukids" had a somewhat inferior Macedonian settler phalanx: 8 APH, supplemented by two contingents of mercenary foot (AHI). The Sarlukid infantry argyraspides had eveidently been left at home to guard against potential usurpers... The two herds of elephants were of course Asiatic rather than African (IEL), and in addition to their escorts, further reasonable light infantry was available from the various subject peoples of the empire (2 x ALI). The Sarlukid horse was however definitely stronger than their Aroniac counterparts: two units of settler xystophoroi (AHC), one of Tarantines (ALC), plus the mounted agema and the royal companions (2 x VHC). The Sarlukid king (AL) rode at the head of his companions.

Sarlukid left (foreground) and Aronaic right (distance)
Aaron deployed first, with his veteran phalangites pushing quickly forward on his right wing. The majority of his horse was also on his right, while his left was refused. Since the great majority of my horse was massed on my left, this would lead to a big cavalry fight on my left wing.

Seeing his cavalry inferiority, Aaron skillfuly redeployed his right-most elephant corps even further out to his right (see photo left, out of focus in the distance). This would stymie my cavalry assault for quite a while, giving Aaron time to assault my weaker phalanx with his stronger one, further aided by his commander-in-chief being presnt in person.

However, eventually, my left cavalry wing overwhelmed his right despite his elephants in this zone. However, in Lost Battles, a victorious cavalry wing cannot automatically cease pursuit of broken foes, and the extra turn spent turning my horse inwards to assail his phalanx meant my centre was in dire straits.

Crisis point! 
So, it was a race - would I roll his pahalnx up before he could punch through my centre? To the right you can see my cavalry have just cleared my left wing (the unit furthest from the camera is my light horse, advancing into the now-vacant Aronaic zone), but my central zone is in trouble - every unit there is spent (indicated by the "casualty" markers in use - the little round bases with one or two javelins impalled head-first in the earth). Aaron would repeatedly shatter units in this zone in the next couple of turns, but some excellent morale dice rolling rolling saved my bacon here, and I squeezed out a victory, albeit at the cost of my centre taking heavy casualties. A close-run affair!

Wednesday, 30 December 2015

Instant battlefield!

Following on from Aaron's purchase, I got together 25 of these "fluffy boa" mats.  Mine were a beige colour, rather than the somewhat lime green of Aaron's, so I planned on doing a quick spray to give them some hint of foliage.

The things actually turned out to be 30 cm square overall, and thus 29 cm from centre to centre.  I stripped the covering off some of them with a knife to make up some river sections, and them took them outside to spray them with a little green.  Since the mats cost just 108 yen each, that meant the cost of the spray increased the price of the endeavour by something like 35%! Still, very cheap I think.

A 4 foot by 3 foot setup on my tiny Japanese kitchen table...

 I then took them inside, and got a brush to paint the river sections brown.  I've gone off blue rivers, since a) battles were not always fought on a sunny day, and b) a river small enough to be fordable will have been forded both before and during the conflict, muddying it up, and a river big enough to be unfordable is likey to be carrying a heavy sediment load in any case!  I had to use a razor to completely remove the last of the fluff once I had peeled the stuff off, since a little adheres to the foam through the webbing.

I'd use a 5 by 4 table for "Lost Battles" - but not on this table!

 All up, this took me about 4 hours work, but at least half of that is because I have very unsuitable facilities here for spraying.  If I was back in NZ (subjunctive? what's one of them, then?), the business would have taken closer to 2 hours, I reckon.
This would do fine for a "To the Strongest!" game; with 3x3 boxes per mat.

Anyway, I'm pretty chuffed with the results, given the price (say 40 bucks all told) and the time taken.  I'll be looking out for more!

Saturday, 19 December 2015

Legionary: Gods & Emperors

I don't read much fiction, on the whole. This is partly because I no longer have the large chunks of time necessary to devote to reading something relatively long in one go, which is they way I prefer to read a story, especially a novel. And it's partly because I no longer have much "free" time full-stop, and it has to be rationed fairly carefuly against other competing interests, like research.

Image nicked from
But that doesn't mean I'm closed off to the genre even now. I've just finished "Legionary: Gods & Emperors" by Gordon Doherty, which is an historical novel set in 378 AD. The battle of Adrianople in other words. The novel is actually 5th in a series, but works fine as a stand-alone tale. And I only knew of the existance of this one because the author sent me a copy... Why? Because a) he's obviously a nice guy, and b) because he's an amateur historian like myself, and has found some of my work useful in his research: I get a thank you mention in the book's forward :-)

Now, as a genre, historical fiction (not to be confused with fictional history) has some unique constraints - the most obvious being that the reader is quite likely to know in what ways many of the major plot components are going to work out even before they have made it a couple of pages into the book. And in particular, if you are someone like me, you just know that near the end of the book that some dude called Valens is not going make it out of a particular burning farm house alive...

(Of course I'm aware of the other report of his death, but that's nowhere as interesting, so it's unlikely to make it into a fictional account!)

So part of the excitement of reading the thing isn't figuring out these plot elements, as such, but seeing how the author will weave his tale around them. And in this case, I came away pretty satisfied. Without giving too much away, Valens is depicted in a reasonably positive light, and this contrasts very much with Gratian's characterization, which would fit right in with a Nero or Commodus.

And judging by the reviews on Amazon, I'm not the only who came away satisfied after reading this book - the reviews there are so positive, I feel no need to add my own. So I will here go a little into the more historical than literary aspects. The author keeps, for the most part, titles such as ranks in the original latin, so tribunus instead of tribune, but centurion is retained. I guess centenarius (not centurio, note, this being the 4th century!) would just confuse the reader. I don't mind this - it is fairly standard to see this sort of thing in strictly historical analyses too. More grating, at least initially, was seeing all the palatine infantry legions referred to as auxilia. Now there is every excuse to call auxilia palatina units "legions", because they were frequently so-called by the Romans, not just by poets like Claudius, but by staff officers such as Ammianus.  But the reverse is a bit jarring - and would have certainly struck a Roman legionary as simply wrong - there were clear legal differences in being an auxiliaryman and a legionary, even if they were "legacy" features that made no real sense in a 4th-century context. But ultimately that's a detail that the (somewhat mythical) "average reader" is unlikely to care about, even if it was pointed out to them, and I can certainly see why it's there - it's of no import to the story at all, and drawing attention to the distinction would only confuse things. So I came round to accepting it, no problem. But I would have done it the other way around, simply not mentioned auxilia at all, and just have the lot as legiones. But here I'm straying into the reviewer's cardinal sin - talking about the book they would have written, and not the one actually under review...

I noticed a few typos: a couple of places where "to" was confused with "do", and the odd missing quote mark - a legacy of my being a professional proof-reader for nearly 4 years in my thirties is that it's hard for me to miss these...

But anyone reading this blog is going to be glad to have read this book, I reckon. It's 2 quid on Kindle; 11 if you are going for the paperback. It's 407 pages (not counting blurb, appendices, etc), and the font size and spacing is reasonably generous; but now that I'm getting older, I need my reading glasses on to read it in anything other than outdoor sunlight...