Both the forces in play were very similar to those used before. The Aronaic horse was definitely improved in quality (1 x ALC replaced by 2 x VHC), while the infantry was somewhat less numerous, with 1 x APH and1 x LLI missing from the previous line up. Overall, the forces consisted of:
Aroniacs: Sarlukids:
2 x AEL 2 x IEL
9 x APH 8 x APH
1 x VPH + AL 2 x AHI
1 x VPH 1 x ALI
2 x LLI 2 x LLI
1 x AHI 2 x AHC
1 x ALC 1 x ALC
1 x AHC 1 x VHC + AL
2 x VHC 1 x VHC
FV: 68 FV: 68The field viewed from my side of the table. Terrain by Aaron (some work still to be done). |
Checkmate! |
We were thus on equal honours after two games. The final showdown took place on a battlefield taken from Gabiene. A plain, devoid of significant terrain, but with the wrinkle that "dry and dusty" conditions were in effect. This meant that every turn, there was a 50-50 chance of a turn reversal occurring, meaning the player who previoulsy went second would now go first - which could be good or bad, depending on the situation. Extra fog-of-war randomness!
Sarlukid elephant, with new-fangled tower on top. |
This battle was even more closely fought than the other two, and both sides suffered heavily. My sub-general, on my right, should have given me the edge in the cavalry fight there, but Aaron's forces were better man-for-man (VHC against AHC), and prevailed much to my disappointment. They were then able to sweep around the field and threaten my camp. Aaron pulled an excellent move by squeezing a unit of LI between the battered lines to encircle some of my infantry units, making them very nervous. If his victorious cavalry sacked my camp, my by-then precarious morale situation would have shifted over to "sunk", so I pulled back my C-in-C in an attempt to defend it, but this meant leaving my damaged phalanx leaderless, and it was then destroyed. Game lost! So that made for three great games, and showcasing Lost Battles' first-class combination of nail-biting decision points with historical verisimilitude.
Aaron's account here.